PLAYED FOR YOU

 

Pyramidion

Supply for building the Pyramid

 

The Cheops pyramid is being built and you are responsible for supplies and use contacts to merchants, torturers and negotiators to load boats with commodities for Gizeh.

The phases of a round: 1) Renew boat cards - you re-fill the display to five cards. 2) Resources distribution - Left-over resources remain in place, new ones are placed according to the distribution card; then you turn up the distribution card for next round. 3) Resources negotiation - for each negotiator troop at a site you take one resource of your choice from the site. 4) Character cards - The basic cards are handed back to their owners, the other cards are shuffled and four cards are dealt to each player. 5) Site activation/resolution, the most important phase of the round. The active player actives an inactive site und resolves it, if necessary; then all in turn play one character card for the site or pass; special characters and goddess cards are resolved immediately, as are special abilities of a site that is activated by a card. When all have passed, the site is resolved for Revolt, Torturer, Negotiator and Merchant; cards that were used are discarded. 6) Adjust turn order - you adapt the order according to markers taken in Gizeh. 7) Load boats - in player order you discard necessary resources and take the corresponding boat card. 8) Secretly check victory points on your boat cards, if you have accrued 10 victory points, you win.

A well-made bidding game on resources and influence for players liking an Egypt topic; the site ability of Cairo - to remove an opposing troop - or using the revolt can cause some aggravation.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Yannick Gervais

Artist: Oliver Schlemmer, Hans-Georg Schneider

Price: ca. 21 Euro

Publisher: White Goblin Games 2012

Web: www.whitegoblingames.com

Genre: Resources management

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Attractive design

Good, clear rules

Standard mechanism

Aggravation factors Revolt and Cairo Special Ability

 

Compares to:

Bidding games for using advantages

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0