PLAYED FOR YOU

 

Kung Fu

Attack and Block

 

In the guise of an experienced Kung Fu Master you try to knock your opponent out. There 30 red Attack and 30 blue Block cards, some cards introduce special effects that can be activated. You have 10 Life points, draw three cards from each stack and the starting player has the initiative.

The player with initiative is the attacker of the round which comprises four phases: First the attacker can forfeit the initiative and draw three cards for being the new defender. Should the new attacker hold no attack card, he must turn defender again. Then the current attacker playes a card - if he plays if face-down the defender can instantly draw one card. The defender then plays a Block card or passes for a defense value of Zero. When you hold a Block card you must play it. Finally, the attack is scored: If you have the higher value, you win. In case of a loss for the defender he loses life points equal to the difference between Attack and Block. When the defender wins he can draw a number of cards equal to the Attack/Block difference and initiative stays with the attacker. Or the defender takes over the initiative and his opponent draws three cards. Cards used that show energy symbols remain with players, other used cards are discarded. Energy symbols can be used to pay for activation of special effects on other cards. The attacker does not lose life points in case of a win for the defender.

Kung FU does not exclusively thrive on direct card comparison; managing special card effects and initiative provide a second, more strategic approach - it's a pity that this well-made game did not draw more attention!

 

Players: 2

Age: 8+

Time: 20+

Designer: Michael Palm, Lukas Zach

Artist: Dennis Lohausen

Price: ca. 17 Euro

Publisher: White Goblin Games 2013

Web: www.whitegoblingames.com

Genre: Combat simulation, cards

Users: For families

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Card comparison with attractive additional mechanisms

Strategic elements by management of initiative and effects

Rather conventional graphics and topic

 

Compares to:

8 Masters Revenge for topic, all card games with value comparison of cards

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0