Presentation
Hellas
Marble for buildings
The Golden Age of ancient Greece - settlements, towns, temples and palaces are built with marble won from quarries via houses build at quarries. There are always three active quarries, the quarry worker is on a free quarry case and action cubes are dealt evenly to all players.
In three phases, you place, in turn, one of your action cubes on a free action case and resolve the action; one available for all players is, in turn and beginning with the starting player, resolved by all players. Such actions are: Build a house, build a house and/or a square, build a palace or do the quarry action providing marble for each house next to a quarry. Actions for the active player are: Temple for pillars and rings or building a statue or receiving three marble cubes. Adjacent houses of a player are a village; a palace built next to a village turns it into a town. Building actions are paid for with marble cubes.
When all took their marble in the quarry action, you then reveal up to four quarry tiles one by one and place each one on a quarry showing a lower number. If you turn up a quarry with a lower number than all quarries in play, you put it on the case with the quarry worker, put him on a free case and close the quarry with the highest value.
After the third phase, you score your biggest town, temples and statues adjacent to temples as well as rings and marble.
Hellas offers very well-working, simple worker placement for families and beginners, featuring an attractive mix of luck from the quarries and tactics in building, and also a lot interaction and some dilemma in choosing your action, as you always want to optimize your score.
Players: 2-4
Age: 10+
Time: 60+
Designer: Stefan Dorra
Artist: Dennis Lohausen
Price: ca. 30 Euro
Publisher: White Goblin Games 2016
Web: www.whitegoblingames.com
Genre: Worker placement
Users: For families
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Nice components
Clear rules with examples
Well-made mix of some luck and tactics
Good introduction to worker placement games
Compares to:
Simple Worker placement games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0