Presentation

 

Hellas

Marble for buildings

 

The Golden Age of ancient Greece - settlements, towns, temples and palaces are built with marble won from quarries via houses build at quarries. There are always three active quarries, the quarry worker is on a free quarry case and action cubes are dealt evenly to all players.

In three phases, you place, in turn, one of your action cubes on a free action case and resolve the action; one available for all players is, in turn and beginning with the starting player, resolved by all players. Such actions are: Build a house, build a house and/or a square, build a palace or do the quarry action providing marble for each house next to a quarry. Actions for the active player are: Temple for pillars and rings or building a statue or receiving three marble cubes. Adjacent houses of a player are a village; a palace built next to a village turns it into a town. Building actions are paid for with marble cubes.

When all took their marble in the quarry action, you then reveal up to four quarry tiles one by one and place each one on a quarry showing a lower number. If you turn up a quarry with a lower number than all quarries in play, you put it on the case with the quarry worker, put him on a free case and close the quarry with the highest value.

After the third phase, you score your biggest town, temples and statues adjacent to temples as well as rings and marble.

Hellas offers very well-working, simple worker placement for families and beginners, featuring an attractive mix of luck from the quarries and tactics in building, and also a lot interaction and some dilemma in choosing your action, as you always want to optimize your score.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Stefan Dorra

Artist: Dennis Lohausen

Price: ca. 30 Euro

Publisher: White Goblin Games 2016

Web: www.whitegoblingames.com

Genre: Worker placement

Users: For families

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Nice components

Clear rules with examples

Well-made mix of some luck and tactics

Good introduction to worker placement games

 

Compares to:

Simple Worker placement games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0