Presentation

 

Claim

Two throne pretendents

 

Five factions of the realm decide the succession of the King. 52 cards for five factions comprise 14 Goblins of values 0-9 plus 5x 0, 10 Dwarves, 10 Undead and 10 Doppelgängers, all of values 0-9 respectively, plus 8 Knights of values 2-9.

Each player begins the game with 13 cards from the phase down-stack, and recruits followers in Phase I, using one card per round - the top card of the stack is revealed; the starting player and the player in the lead in following rounds plays a card and then his opponent plays a card. The card played by the player in the lead need not correspond to the faction of the revealed card. The card then played by the opponent must follow suit to the card played by the leading player. Whoever played the higher card, wins and receives the revealed card for a follower. The loser of the round draws a face-down card from the stack for a follower. In case of a tie in card values, the player in the lead wins, and he also wins, if his opponent cannot follow suit to the faction. The special abilities of cards played are resolved, however.

After 13 such rounds, the stack is empty, and each player has 13 cards stacked. Now, in Phase II, you use those cards to collect followers again, but play for both cards of a round; the winner - determined as in Phase I - takes both cards of the round. After 13 rounds you win with support, that is, card majority, in three factions.

Claim is a typical Scott Almes games - neat, elegant and seemingly simple - a trick-taking game for two players, rather a rarity in itself, in which you do not want to win every trick, as you try to plan your followers for Phase II.

 

Players: 2

Age: 10+

Time: 25+

Designer: Scott Almes

Artist: Mihajlo Dimitrjevskj, Martijn Haddering

Price: ca. 10 Euro

Publisher: White Goblin Games 2017

Web: www.whitegoblingames.com

Genre: Cards, trick-taking

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Rare mechanism in a 2-player game

Interesting due to planning for Phase II

Compact box

Excellent filler game

 

Compares to:

Trick-taking games for 2 players

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0