presentation

 

Bali

Gods, Temples, Sacrifices and Demons

 

On the island of Bali, harvest sacrifices mollify gods and ancestral spirits. Players begin with a stonemason laid out and three farmers in hand as well as one sacrifice card per type. 15 cards from the shuffled stack of farmers, stonemasons, shrines and priests are displayed as offer in a 4x4 grid.

In rounds of four phases, you can take a sacrifice card in Phase I and pay costs in relation to your number of farmers of this type. Then, in Phase II, you play a card; stonemason and priest are free of charge, 1/2/3 farmers of the same type (in this case you can play more than one card) cost 0/1/2 stones and a shrine seven stones; playing of a shrine triggers a sacrifice phase: Each player selects a sacrifice card from his display and puts it openly on the altar; the active player puts his card face-down and adds an open one from stock. Then, in Phase III, you refill your hand to three cards from the offer, you must take the bottom card of a row. When a row is empty, you place a new one from stock. Phase IV is scoring based on the last card revealed when taking cards from the offer: Each stonemason gives you a stone; a majority in masons a bonus stone; each priest is worth a victory point and a bonus point for the majority; for each shrine you receive a stone or a victory point and again a bonus for a majority.

When all cards have been used, you score for your own sacrifice cards according to the number of cards on the altar and also for stones and shrines.

So far so good and identical with the predecessor Rapa Nui; again the heart of the game is the scoring of sacrifice cards you own based on those that were sacrificed.

 

Players: 2-24

Age: 10+

Time: 45+

Designer: Klaus-Jürgen Wrede

Artist: Dennis Lohausen

Price: ca. 23 Euro

Publisher: White Goblin Games 2017

Web: www.whitegoblingames.com

Genre: Set collecting

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Revised new edition of Rapa Nui

Identical mechanisms

However, some ambiguities in the rules

Very pretty design

Includes Oracle variant

 

Compares to:

Rapa Nui

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0