Legend

The History 1000 Miglia

 

Track parts are flat, ascending or descending, car cards set the characteristics of all cars. Depending on the status of the road you roll the black dice for a dry surface or the blue dice for a wet one. You decide on a year, the length of the race and choose a corresponding car. If you want to play the complete race you can upgrade your car allocating 30 points. At the start of a leg you roll dice for weather conditions and from the second stage on cars start each leg according to the order of arrival at the finish of the previous leg. A turn comprises selection and noting down of speed, move car, cope with or implement technical actualities and modify speed on the table, if necessary. For a leg end of Flying Arrival you can use any speed and start the next leg with exactly this speed or, for a check point, you brake to achieve the maximum allowed speed and start the next leg at Speed 0.

 

Simulation of historical car races, for 1-6 players, ages 14+

 

Publisher: WBS 2012

Designer: Carlo Amaddeo

Art: Carlo Amaddeo

Web: www.wbsgames.com

 

Users: With friends

Special: 1 player

 

Version: multi * Rules: en it + es nl * In-game text: yes