PLAYED FOR YOU

 

Spexxx

3x4 +2x2 = 1 purple case

 

You want to collect points by placing markers of your color according to results achieved by rolling dice. Points are accrued from forming chains of three or more of your own markers; such chains are called Spexxx. The board is divided into six areas in different colors, separated by silver and gold colored diagonals. Each color area comprises different numbers of individual cases. Each of those cases is defined as the crossing of row and column by the markings for rows and columns; the markings are made up from a dice value plus a number value for the number of symbols, for instance 3x4.

As the active player you roll five dice up to a maximum of four times and can set aside dice in each roll and/or re-roll dice previously set aside. Then you place one of your markers onto a case on the board, according to the result of your rolls. To mark a red, purple or silver case you need to use all five dice, for the other colors this is not necessary. To mark a silver or gold case you must be able to form a sequence of five or four dice consecutive dice values. You decide how you want to use your dice result. If you cannot use a result to place a marker at all, you must discard a marker.

When you manage to form a Spexxx with three or more of your markers you score points in relation to case color and number of markers in the Spexxx. Individual markers do not score. When all players have used or discarded their markers, you win with the highest total score.

Spexxx is a nice family game, of course chance-driven by rolling dice but providing enough tactical possibilities to avoid being a pure game of luck.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Ruben Dijkstra, Ruurd Lammers

Artist: Choi Wan Lee

Price: ca. 15 Euros

Publisher: Waterfall Games 2014

Web: www.waterfallgames.nl

Genre: Placement, dice-based

Users: For families

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Nicely varied standard mechanisms

Free choice how you use your results

Enough tactics to be not purely chance-driven

 

Compares to:

All placement games using dice results

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0