PLAYED FOR YOU
Field of Glory
The Card Game
Set at approximately the time of the 2nd Punic war, this conflict simulation card game is based on rules for a miniature game by Richard Bodley, Scott, Simon Hall and Terry Shaw, published by Slitherine Ltd. The game features card types Terrain, Armies Commander for command points and action card types Overlap and Reserve.
From two randomly drawn terrain cards you lay out a battle field of five columns. Each player draws four cards from his deck and discards two, continuing until he has a deck of 24 cards; from this he draws nine cards for his hand.
A turn comprises Victory Check, Advance, Flank attacks, Player Actions and Draw Cards. Advance - the active player takes control of those columns in which there is no opposing unit on the other side of the terrain card by turning the word "Control" on the card towards himself. Should he have two units in such a column he discards one. Opposing units can only be attacked over flanks when certain conditions are met. Player actions are: Playing of units, you pay for this by discarding of command point cards - Attack - play cards from the reserve. Those actions can be resolved as often as you want and in any order of your choice. When, in the phase of victory check, you control three of the five columns, you win instantly. When both decks have been shuffled twice you win at the end of the round by controlling the majority of columns.
Despite the general topic - ancient warfare, not a specific battle or war - you play a dense combat game; Drafting at the start and terrain cards, but also paying for use of cards with other cards result in clever game play that is not too complex or too long.
Players: 2
Age: 13+
Time: 30+
Designer: Martin Wallace
Artist: Peter Dennis
Price: ca. 15 Euro
Publisher: Treefrog Games 2013
Genre: Conflict simulation
Users: With friends
Special: 2 players
Version: en
Rules: en
In-game text: yes
Comments:
Era-related, not battle-reality-related
Dense game play in a moderate time-scale
Good addition to the range of Two-Player games
Compares to:
Terrain-related conflict simulation using cards
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0