PLAYED FOR YOU
Age of Industry
Expansion Japan & MInnesota
Industrial revolution in 19th century England; six industries must be expanded like railway companies. Industry counters must first be built and then be turned over; this turning earns profit and happens when goods are sold or harbors are used or coal mines and iron foundries are exhausted or neighboring fields are exhausted in the case of ships. You play rounds made up from player actions, turn order and payments. Player actions allow you two actions, e.g. building of industry or railway, selling goods, development, drawing cards or passing. Victory points are gained for industry on the board and cash.
Age of Industry Expansion #1: Japan and Minnesota is the first expansion for Age of Industry: The rules of Age of Industry apply with some modifications. Japan: Sea lanes with harbors at both ends and a ship can be used to transport coal/iron and to sell cotton/manufactured goods. Iron works are built only on spots with this symbol. If ships are overbuilt, neighboring spots are not refilled. A rail-link is worth 3$ plus number of counters at each end. Minnesota: The “sell” action is valid for coal/iron, too. At some locations you can build cotton mills or manufactured goods factory without coal; there are special rules for rail-links and Twin Cities.
The revision has streamlined and shortened the original game of Brass, so that with Age of Industry now a realistic and challenging simulation of the Industrial Revolution in England has emerged. Cards are now assigned to regions and that allows you to act a bit more flexible, despite decisions themselves being still limited by the cards.
Players: 2-4
Age: 13+
Time: 120+
Designer: Martin Wallace
Artist: Lawrence Whalen Jr., Kevin Beckey
Price: -
Publisher: Treefrog Games 2010
Web: www.treefroggames.com
Genre: Economics simulation
Users: For experts
Version: en
Rules: en
In-game text: no
Comments:
Core game is a revised edition of Brass
Rules of the Core game apply
Modifications for each individual map
Needs core game to play
Compares to:
Brass and other complex economics simulations
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0