presentation

 

Mission Impractical

what is used in which mission?

 

You are complying with a secret mission and may not talk about it, you can only give hints to your friends with the equipment that you choose for your mission.

Task cards provide those missions, which might be „put up a picture on the wall“ or „get rid of a traveling agent“ to „catch a living fly“. Four such tasks are placed next to a number bar. Item cards provide a genie in the bottle, or a metal detector or a rocking chair or .... 16 Item cards are laid out in a 4x4 grid, with a scoring chip underneath each column. Each player holds a set of guessing cards #1 to #4 and one scoring chip. The active player lays out his guessing cards face-down, the other players chose one of those cards; the active player looks at the card to learn his mission and then sets the card aside. Then he chooses one item in each column and marks it with the scoring chip.

Now the other players use one of their guessing cards to give a guess on the mission which they believe fits the chosen items; then all players in turn name their mission guess and explain how the items might be used to complete the mission. The active player explains his plan last. If you guessed the mission correctly, you earn a scoring chip, the active player gets a chip for each player who guessed the mission correctly.

If you want, the active player can award a bonus chip for the best explanation, regardless if the mission was guessed correctly or not.

An absolutely cute and witty and well-working idea, there is no limit for creativity and imagination, and you will need both to explain how you use salad spinner, pencil, mirror und small change to put children to bed.

 

Players: 3-5

Age: 12+

Time: 30+

Designer: Hilko Drude

Artist: Gjermund Bohne

Price: ca. 20 Euro

Publisher: Vennerød Forlag / Lautapelit 2016

Web: www.lautapelit.fi

Genre: Creativity, story-telling

Users: With friends

Version: multi

Rules: de en

In-game text: ja

 

Comments:

Cute, witty game idea

Very good selection of items and missions

Bi-lingual cards

 

Compares to:

First game of this kind, maybe Codenames for linking terms

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0