Friends
Alter
Spezial
Dito
Do YOU KNOW WHAT I THINK?
Aim of the game in this game of communication is to give answers that are the same as the answers of other players, the more the better. Each player receives his equipment of drawing board, pen and sponge. And then there are the “Was” cards featuring nouns which are categories, for instance animal or magazine or film, and the “how” cards, giving a characteristic, for instance old or anything or serious.
If you are the active player you roll the die and depending on the result all players play by themselves or all draw a response or you can choose a partner and answer together. Then you turn up one what-card and one how-card and – depending on the die result – each player notes down an answer or makes a drawing or you choose your partner and agree on an answer or drawing, all others play by themselves. Then all answers or drawings are revealed, if you are among those who gave the most frequent answer you can cross out a spot in your column on the board. If there are no double or multiple answers nobody scores. When different answers occur with the same frequency, all players giving one of those answers score a point. The first player to score 8 points wins the game.
As is the case in all those games on answer correlations, it is important not to be too narrow in your interpretation, especially when the group is heterogeneous as regards to age. Two pony tails for “funny” and “hair-do” may be easy to identify, but “funny” would be debatable. And as in all such games, the fun comes from the group and how they handle it when a combination of „serious“ and „beverage“ turns up.
Spieler : 3-6
Alter : ages 8+
Dauer : ca. 25 min
Autor : not cited
Grafik : Nuyens Kristine
Titel : ident
Preis : ca. 22 Euro
Verlag : University Games
Genre : Game on correlations
Zielgruppe : With friends
Version : de
Rules : de nl
In-game use of language : yes
Kommentar:
Standard mechanisms
Nice choice of definition
Games plays very fast
Vergleichbar:
All communication games scoring correlations
Zufall 1
Taktik
Strategie__
Kreativität 3
Wissen_
Gedächtnis
Kommunikation
Interaktion 1
Geschicklichkeit
Action