presentation

 

Overseers

Balance of Virtues and Vices

 

Two opposing forces exist in eternal balance; oversees installed by the goddess can find the balance between virtues and vices of mankind or destroy it. In a round, you play eight phases and can, at the start of each phase, use the abilities of certain Overseers.

1. Deal - you are dealt one Overseer card and display it, and six Trait cards on hard. 2. Draft - you select one card and hand on the remaining ones, until you have five cards, the last one is discarded face-down. 3. Placement - Three of the cards are put in one row, two in a second row beneath, the top row is revealed. 4. Vote - Based on cards on display and on information received from Overseer abilities, you discuss who might have most points in his cards and place a voting token accordingly. 5. Judgment - The player with most cards can decide to Confess and discard two cards or to Deny and keep all cards. 6. Showdown All cards are revealed; if the player who got most votes now has most points, he loses his two best cards; if not, he draws one card from the discard pile. 7. Greed - if you have most Greed cards, you can steal one card from a player. 7. Scoring - All players take scoring tokens according to their points total. After three rounds, you win with most points.

In a variant for experienced players, you can have players select their Overseer card and play four rounds instead of three.

Standard mechanisms are made interesting and lively by phase 5; the dilemma between confessing and thus saving high cards or denying and risk having most points is the core mechanism of a good game with a nice challenge and well-chosen Overseers abilities.

 

Players: 3-6

Age: 14+

Time: 30+

Designer: Guan Chih Huang

Artist: Daniel Oswaldo Tosco, Studio Amatiz

Price: ca. 25 Euro

Publisher: Thundergryph Games 2017

Web: www.thundergryph.com

Genre: Drafting, bluffing

Users: With friends

Version: en

Rules: cn de en es fr it jp

In-game text: no

 

Comments:

Very beautiful design

Good rules

Standard mechanisms with a twist

 

Compares to:

Games using voting on incomplete information

 

Other editions:

Big Fun Games (jp), Rebel (pl), GateOneGames (it), Igiari (fr)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0