Prime Climb
Your two pawns should be first to reach the 101 slot in the middle. A turn comprises rolling dice, movement, ejecting and card drawing. You use the results of two dice to move your pawn(s): You add, subtract, multiply or divide the number under a pawn with one of the dice results. You must use both result in separate operation, in a double four times. If you arrive on an occupied slot, the pawn there goes back to start. If the movement phase ends with reaching a red slot = a prime number bigger than 10, you draw a card – either an action card for immediate use, or a keeper card to play in the movement phase. A pawn on 101 is out of play; if you are first to arrive at 101 with your second pawn, you win.
Series: Thinkfun
Educational game on calculations for 1-4 players, ages 10+
Publisher: Ravensburger Spieleverlag 2021
License: Math for Love © 2014, 2020
Designer: Katherine Cook, Daniel Finkel
Art: Shawn Kemna
Web: www.thinkfun.de
Stock #: 76 429 7
Users: For families
Special: 1 player
Version: de * Rules: de en * In-game text: no