presentation
Story Makers
four words and a secret end!
More than 100 million stories for the path the the Castle of Dreams. The path is laid out and the story cards are sorted by numbers I to V. From stacks I to IV, one card is displayed and a pawn stands at the start of the path; the rabbit begins in its position on the board.
At the start, players bet on the number of turns that they believe to be needing to guess the four words of the stories by placing the betting stick. The active story maker selects on of the three words on each of the four story cards, thinks of a story and places a face-down end-of-story card, selected from stack V.
The other players must now guess the selected words and place betting markers on the words on the card, one word per card and round. The story maker only tells the number of correctly placed markers. For each guessing round, the rabbit advances one step. When all words are guessed correctly, before the rabbit passes the betting stick, the pawn on the path advances accordingly, and all may - for five bonus steps, give a guess at the end of the story. If the rabbit passes the betting stick, the pawn only moves for the number of correctly guessed words and there is no guess on the end. Players can ask for one hint per round. When the pawn reaches the castle within five such tory rounds, all win together.
The rules carry suggestions for advanced play as well as for a party mode, a deduction mode and a betting mode, all for two teams.
Once upon a time there was ... Mastermind; yes that’s what I was reminded of by the guessing mode. The story maker, however, can render assistance by selecting “conclusive logic” words.
Players: 2-10
Age: 8+
Time: 45+
Designer: Hans van Tol
Artist: Sjoerd van der Vlugt, Wesly Gibs
Price: ca. 25 Euro
Publisher: The Game Master 2017
Web: www.thegamemaster.nl
Genre: Word selection, guessing, cooperation
Users: families
Special: Many players
Version: multi
Rules: en nl
In-game text: yes
Comments:
Nice mix of mechanisms
Good word selection
Story maker can facilitate guessing by his choice of words
Compares to:
Mastermind for the guessing mode
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 3
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0