presentation
Rhodes
island Husbandry and a harbor
On Rhodes, farmers cultivate their acres, take products to the harbor, meet orders and upgrade their farm to an estate.
After the set-up of the game you play rounds comprises four phases: In the action phase, you have one action in turn and then, again in turn, a second action; you place an action marker on the intended action and implements this action instantly.
Then you replenish ships and gold, take back back action markers and production tiles and determine the turn order for the next round.
Actions are: Production - you place production tiles on production cases, take the corresponding number of commodities and then distribute them to the corresponding agriculture tiles of entitled players. Farm - for the active player only; you mark victory points, receive money, use effects of the development tile and move one of your own, fully loaded ships into harbor; goods on ships in the last cases go to their owners. Harbor - two-part action; buy commodities or meet an order, you can relinquish one of the actions. Market - Sale of commodities from your farm for money. Temple - Acquisition of victory points for money. Town Hall - Acquisition of development cards for the Farm action or agricultural tiles for production.
When you cannot replenish the order tile display, you win at the end of the action phase of the round with most victory points, including those from gold and money you own.
Rhodes means management of scarce resources and worker placement, in an excellent mix of challenging mechanisms; timing is essential and you also need to keep an eye on the actions of other players; very nice and very good!
Players: 2-5
Age: 10+
Time: 90+
Designer: Pieter Boots
Artist: Julien Delval, Alexander Mourits
Price: ca. 30 Euro
Publisher: The Game Master 2016
Web: www.thegamemaster.nl
Genre: Development, resources
Users: With friends
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Flexibility in decisions is necessary
Several possible strategies
Gut mix of mechanisms
Timing of actions is essential
Compares to:
La Granja for topic, resources management
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0