presentation
Totem
Follow the symbols
Four symbols on colored backgrounds - red, green, yellow and blue - are depicted on four symbol tiles and - in random mixed arrangement - on 94 of 10 x10 cases on the board; the remaining six cases are special cases in black.
In a game of four players each player has two totems; in a game of three players, two players use three totems of a color and the third player uses four totems in his color; in a two-player game each player uses four totems of a color. Totems start the tame in the cases rimmed in their color in one of the four border rows of the board.
The four symbol tiles are shuffled and of them is revealed as the currently forbidden symbol. Then players are active in turn. The active player moves one of his totems orthogonally in any direction until the case in front of another totem or in front of a case that shows the forbidden symbol. You may never enter a case with the currently forbidden symbol!
If this lets you stop on a black case or you deliberately move to a black space, you can reveal another symbol tile to change the forbidden symbol. You must do this at the end of a move onto a black case, you cannot use a totem that is already sitting in a black case. When a totem reaches the opposite base line, it stops and is not moved again. Whoever is first to get all his totems to the opposite base line of the board, wins the game.
Colorful; some tactic is necessary and sometimes you will have to actively block an opponent; the forbidden cases are a nice mechanism to determine range of movement; all in all, a good introduction to abstract placement and position games.
Players: 2-4
Age: 7+
Time: 30+
Designer: not named
Artist: not named
Price: ca. 25 Euro
Publisher: Tactic Games 2016
Web: www.tactic.net
Genre: Abstract, marker position
Users: For families
Version: multi
Rules: dk ee en fi fr hu nl no pl ru se
In-game text: no
Comments:
Symbols are decoration, colors would be sufficient
Tactic possible
Good introduction to abstract games
Compares to:
All placement games about reaching the opposite base line
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0