played for you

 

Light of Dragons

confrontation of creatures

 

A tactical dice game, in the warring lands of an old people, fighting among themselves, there are fights for power and nasty strategies employed in epic battles.

Six creatures of different levels of power are in play – Soul, Ghost, Dragon Warrior, Blood Mage, Fire Basilisk, Light Dragon; if you defeat a creature you score points according to power level of the defeated creature. Whoever collects ten power points first, wins.

In your turn you have one action out of four option for your own creatures: Movement – the selected creature is moved one step horizontally or vertically to a free case. Attack – you move the selected creature to a case occupied by an opposing creature. Raising level – you upgrade the selected creature by one level and thus change it into the creature of this level. Spells – using the spell of the selected creature. Some creatures have special abilities, e.g. diagonal movement by the Fire Basilisk.

For the starting set-up each player chooses creatures with a total of 10 Power Points. In case of an attack the creature of higher level defeats the one of lower level, which goes into exile. However, a creature 3 defeats a creature 6. Spells are, for instance, the protective wall formed by three souls or the splitting of a Light Dragon into two Dragon Warriors or of a Dragon Warrior into three Souls.

An interesting concept that thrives on the spells and special abilities of creatures which you must carefully weigh against each other – do I pass through a Blood Mage with my ghost and then be defeated by him, which downgrades him by two levels, but costs me my ghost?

 

Players: 2

Age: 12+

Time: 30+

Designer: Bujar Haskaj, Adrian Bolla

Artist: not named

Price: ca. 36 Euro

Publisher: SunCoreGames 2015

Web: www.suncoregames.ch

Genre: Place and move pieces

Users: With friends

Special: 2 players

Version: multi

Rules: de en

In-game text: no

 

Comments:

Good basic ideas

Long downtimes

Rearranging of rule book is recommended

 

Compares to:

Abstract placement games with changing piece values

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0