presentation

 

The Fog of War

Alternate conflict simulation

 

The topic of this simulation is WWII from 1940 to 1944, Axis versus Allies. You do not have units on a board, but busy yourself with planning operations and military espionage aspects. Each player has a deck of cards with armies, fleets and other assets of his faction. You defend a province that you control by laying out cards; attacks on neutral provinces or provinces controlled by your opponent are planned on the Operation Wheel. An operation comprises a card for the province with the operation target and one or several attack cards. Target and attack card are face-down, the opponent does not know your target. The wheel is rotated by one position in each round und this controls the moment of attack and eventual bonuses for attack or defense. At the time of the attack, strengths are compared and you win with double the strength of the defender and lose, if you have less than his strength; for all other ratios, Quagmire happens and the attack continues. Intel markers control the flow of information.

A year ends, when your hand and the draw pile are depleted. Controlled provinces have victory points and eventual resources points, which you use at the of the year to introduce cards to your deck. Additional rules for a more realistic simulation are provided.

This is an excellently working simulation without a guaranteed winning strategy; winter and supply routes demand clever planning on provinces. The restriction to cards is an innovative approach to that kind of simulation games, with a flavor of worker placement and an unusual administration of cards, as victorious cards remain in play, losing ones must be re-acquired.

 

Players: 2

Age: 10+

Time: 120+

Designer: Geoff Engelstein

Artist: Bill Bricker

Price: ca. 58 Euro

Publisher: Stronghold Games 2016

Web: www.strongholdgames.com

Genre: Conflict simulation, cards

Users: For experts

Special: 2 players

Version: en

Rules: en

In-game text: no

 

Comments:

 

Compares to:

Twilight Struggle and other conflict simulations

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0