played for you
Dark Moon
defeating virus-infected team
Dark Moon is yet again another game on asymmetrical team play, again on a topic of Infected vs Uninfected; the Uninfected win if they survive to the end – to achieve this they need to successfully cope with three events and the Final Event. The Infected faction wins if it eliminates the Uninfected faction, either by destroying shields and thereby destroying the station or irreparably damaging the station or destroying life support systems.
Each player begins with two strong and two weak dice. You roll your current dice contingent and use dice for actions, voting’s, tasks and events in the phases of a turn: Retrieve Dice, Perform an action, Choose a task Cards, Resolve a Task Card and – all of the following are conditional – Add an Event Cube, Complete the Event, Select a new Event, Advance the Suspicion Cube and Hold a vote. Option for actions to implement in the action phase are Repairs, Voting on quarantine, going Lone Wolf to add an event cube or give an order or declare yourself Infected. To complete a task players decide on joining or staying out, roll dice if you go in and then contribute dice; you can re-roll but must contribute one die for each roll, even if is an unwanted result. For a completed task an event cube is placed on the next free spot on an Event card or the Final Event card. When an Event card is filled completely, it has been successfully managed.
Dark Moon is a challenge in itself: the innovative use of dice, the best time to declare yourself Infected to have new actions available and the challenge to work with unknown team mates towards a common goal. A real tidbit for experts.
Players: 3-7
Age: 12+
Time: 75+
Designer: Evan Derrick
Artist: William Bricker, Evan Derrick
Price: ca. 40 Euro
Publisher: Stronghold Games 2015
Web: www.strongholdgames.com
Genre: Hidden info, cooperative, zombie-analogous
Users: For experts
Special: Many players
Version: en
Rules: en
In-game text: yes
Comments:
Heavily revised new edition of BSG Express (print & play)
Needs sophisticated clever play by the infected to win
Several practice games necessary
Dice management is the deciding element
Compares to:
Zombie-themed games
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 1
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0