played for you
Core Worlds Revolution
Advancements and heroic tactics
You reign over a barbaric Star Empires at the edge of the galaxy and want to expand and fortify you empire to be able to take over the ancient empire of the Core Worlds. In each round you resolve six phases: Draw cards from your deck, generate energy from your own worlds, place new cards into the Central Region, resolve actions for each player according to his action points, discard all cards in hand but one and end of round with moving Round Marker and handing on the Destiny Marker. After ten rounds you win with most Empire Points.
The Revolution expansion intensifies events in the Core World universe, as the conquering barbarians you can use two new mechanisms/features: Advancements, for instance Dark Matter Power Cores, Cosmic Terraformers or Wormhole Generators; those cards do not count for the minimum that must be revealed in each round and they are added to your standard cards and offer additional options. You can only assign one Advancement to each world. The second mechanism are Heroic Tactics, which are special cards that are only effect by other cards that are especially marked for it. Those cards are not part of your standard hand or deck and not affected by effects on hand or cards. There are also three new heroes - Captain Alexander, The Prophet and Duke Markus – as well as a new Core World and more new cards plus some revised cards from the basic game.
It is rare that an expansion expands and intensifies a game in such a well-working way without fundamentally changing it – congratulations to the designers! If you are active among the Core Worlds you should not miss this expansion and the Galactic Order one, either.
Players: 2-5
Age: 10+
Time: 120+
Designer: Andrew Parks, Sara Sterphone
Artist: Chechu Nietu and Team
Price: ca. 25 Euro
Publisher: Stronghold Games 2014
Web: www.strongholdgames.com
Genre: Deck building, SciFi
Users: With friends
Version: en
Rules: en
In-game text: yes
Comments:
Can be combined with the Galactic Order expansion
Two new features/cards
Intensifies the game without changing it
Compares to:
Core World, deck building games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0