PLAYED FOR YOU
Article 27
Vote in the Security Council
In the not too far future you are a member of the United Nations Security Council and have one turn as Secretary General. When it is your turn you put forward a proposal, using the five Issue markers that are available for a round. To get a proposal accepted you must achieve a majority of acceptance. If there is only one veto the proposal is rejected. Bribery and deals are the order of the day!
A round of the game comprises the phases Set-up and Change of Secretary General, Negotiation, The Vote and Influence Payouts. In the set-up phase you draw issue markers for yourself and then issue markers are provided as "being tabled". Then the timer is started and the Secretary General starts the debate by moving issues "on the floor", he can change his mind during negotiations and players can use bribes to get their agenda across. Bribery markers are placed accordingly. If you change your mind you return the bribery marker. Deals are not binding. When the timer has run out or the Secretary General puts a stop to negotiations a vote is taken und the result is scored for acceptance or rejection and also for Secret Agendas. After a number of rounds equal to the number of players you win with most influence points from accepted proposals, bribes, etc.
It is surprising how much of pro and con one can pack into five minutes runtime of a timer! Talking helps, talking well helps even better, and to threaten a veto can achieve more than a veto itself, which costs both sides dearly. A nicely implemented, unusual topic and a challenging mechanism.
Players: 3-6
Age: 10+
Time: 30+
Designer: Dan Baden
Artist: Michael Christopher
Price: ca. 36 Euro
Publisher: Stronghold Games 2012
Web: www.strongholdgames.com
Genre: Negotiation
Users: With friends
Version: en
Rules: en
In-game text: no
Comments:
Attractive, unusual topic
Pure negotiation game
Issues fit nicely into the flow of the game
Compares to:
Diplomacy and other negotiation games with non-binding deals
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 2
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0