PLAYED FOR YOU
Sheepdogs of Pendleton Hill
shepherd sheep to their shepherd
For once a standard topic from a different perspective - sheep and shepherds, but we are neither sheep nor shepherd but the dog that is asked to shepherd sheep to their shepherd high up on the hill; the higher you can take them the more points you can score.
You play cards from your hand to 1) place a shepherd, he is never moved and can be placed anywhere but with another shepherd of his color, 2) add a sheep to a flock in a pen, 3)move a flock from a pen on one of the pastures in the lowest of a total of four levels on the hill, 4) move a flock one level up on an adjacent pasture, 5) move a flock sideways on the same level into an adjacent pasture or 6) move the wolf. Cards marked 1 allow you to place a shepherd and move or place sheep, of your own color together or without those of other colors. 1+1 means the same as 1, but once for your own color only and once for anothers color, only! 2 means all actions only for your own color or move the wolf. You score points when sheep of your own color meet one of your own shepherds, the amount varies with the level where they meet. Sheep and shepherd go off board into stock for later use. When sheep and wolf meet one sheep from the flock runs downhill.
When the stack of cards and all sheepdog cards have been played you win with the highest total of points.
A nice topic implemented with an unusual mechanism for movement, somewhat predestined by the cards; as you must make moves for others it tends to get rather tactical in-between; and to run straight up the hill is not always the optimum tactic; it is better subtly entice others to to something for you!
Players: 3-5
Age: 10+
Time: 45+
Designer: Max Michael
Art: Paul Sharp
Price: ca. 35 Euro
Publisher: Stratamax 2012
Web: www.stratamax.com
Genre: Placement game
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
Interesting mechanism
Lots of tactic despite simple basic rules
Move for others introduces new perspectives
Compares to:
MarraCash for joint movement of mixed groups
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0