PLAYED FOR YOU

 

Sheepdogs of Pendleton Hill

shepherd sheep to their shepherd

 

For once a standard topic from a different perspective - sheep and shepherds, but we are neither sheep nor shepherd but the dog that is asked to shepherd sheep to their shepherd high up on the hill; the higher you can take them the more points you can score.

You play cards from your hand to 1) place a shepherd, he is never moved and can be placed anywhere but with another shepherd of his color, 2) add a sheep to a flock in a pen, 3)move a flock from a pen on one of the pastures in the lowest of a total of four levels on the hill, 4) move a flock one level up on an adjacent pasture, 5) move a flock sideways on the same level into an adjacent pasture or 6) move the wolf. Cards marked “1“ allow you to place a shepherd and move or place sheep, of your own color together or without those of other colors. “1+1” means the same as “1”, but once for your own color only and once for another’s color, only! “2” means all actions only for your own color or move the wolf. You score points when sheep of your own color meet one of your own shepherds, the amount varies with the level where they meet. Sheep and shepherd go off board into stock for later use. When sheep and wolf meet one sheep from the flock runs downhill.

When the stack of cards and all sheepdog cards have been played you win with the highest total of points.

A nice topic implemented with an unusual mechanism for movement, somewhat predestined by the cards; as you must make moves for others it tends to get rather tactical in-between; and to run straight up the hill is not always the optimum tactic; it is better subtly entice others to to something for you!

 

Players: 3-5

Age: 10+

Time: 45+

Designer: Max Michael

Art: Paul Sharp

Price: ca. 35 Euro

Publisher: Stratamax 2012

Web: www.stratamax.com

Genre: Placement game

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Interesting mechanism

Lots of tactic despite simple basic rules

Move for others introduces new perspectives

 

Compares to:

MarraCash for joint movement of mixed groups

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0