PLAYED FOR YOU

 

Di Renjie

Detection in ancient china

 

Di Renjie was a famous politician and detective in Tang Dynasty times in China. In his wake we are meant to find out victim, weapon and crime scene of a planned murder before it happens.

There are three cards each for six victims, five weapons and five crime scenes. At the start of the game you remove on card per type - as stated in the rules - face down and without looking at it and place it underneath the box and then each player is shown two cards for further information. Then cards are dealt and the active player can in his turn 1) uncover clues, that is, reveal the top card of a triplet already laid out, 2) ask for card type or card number of still unrevealed clues, other players can hand over cards, but need not do so, and 3) lay out a triplet of clues face down, should you have one in hand after 2) and then draw 0-2 cards. So all players try to collect clues, that is, three corresponding cards of a type, in order to find out which cards are beneath the box.

When eight sets have been collected, the game ends and you jot down your solution before the cards underneath the box are revealed. When all players as a team have found the solution, each player scores points for his correct conclusion and collected triplets, and you win with the highest score. When the solution has not been deduced, all players lose together.

Di Renjie is an elegant little game, highly interesting due to the revealing of clue triplets, which you can kind of water down with th3 “suspect” card and due to the not having to hand over information despite a common goal of finding the solution together.

 

Players: 2-6

Age: 10+

Time: 30+

Designer: Ta-Te Wu

Art: Haiyu Zjao, Ta-Te Wu

Price: not named

Publisher: Sunrise Tornado Game Studio 2012

Web: www.sunrisetornado.com

Genre: Deduction game

Users: With friends

Version: multi

Rules: cn en + de fr it jp nl

In-game text: no

 

Comments:

Includes variant „Assassin“ for five and six players

Attractive design

Unusual combination of mechanisms

You can withhold information despite a common target for all players

 

Compares to:

Cluedo, Alibi and  other deduction games based on cards seen

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0