PLAYED FOR YOU

 

Blocks

Kwinty and Turris

 

20 light and 20 dark blocks serve as components for two players, each block is deemed to consist of two square areas on each long side. With those blocks you can play two different games - Kwinty and Turris.

Kwinty - The Wall is a design by Fred Horn; players use their 20 blocks to build a vertical wall together, aiming to be the first to form a connected row of five horizontally, vertically or diagonally aligned squares of their own color. The wall must not exceed 9 squares in length or depth, newly placed blocks must touch at least one already in place, can be placed horizontally or vertically and must touch the construct with their full length.

In Turris - The Tower by Steffen Mühlhauser players build a tower together on a 3x3 basis and you try to achieve as big an area of your color as possible on each of the four sides and the top of the tower. Vertical blocks must touch blocks already in place with one side; horizontally placed blocks must be placed on top of two other blocks. The tower can never have more than three incomplete levels at any given time. If you fill the middle square covering it with a horizontal block or placing a vertical one there, you get a bonus turn of either placing another block or removing an opposing block.

When all blocks have been placed, you score each side and the top for the biggest area of each player, with 1 point per square, and you win with the highest total.

Pure abstract thinking, more simple in Kwinty, rather challenging in Turris, which provides more challenge and fun, albeit with more placement rules to adhere to and also with an absolute must to optimize the use of each block.

 

Players: 2

Age: 8+

Time: ca. 30 min

Designer: Steffen Mühlhäuser, Fred Horn

Artist: Steffen Mühlhäuser, Bernhard Kümmelmann

Price: ca. 34 Euro

Publisher: Steffen-Spiele 2014

Web: www.steffen-spiele.de

Genre: Abstract placement, patters

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text:

 

Comments:

Two very gut and challenging games

Purely abstract, different levels of difficulty

High replay value

Good also for families with gaming experience

 

Compares to:

Abstract placement games with pattern formation

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0