presentation

 

Santorini

Build with help from the Gods

 

Strategic, abstract placement game with attractive components and topic - building on Santorin. The game is intended for two players, but also offers rules for a game with three and four players. In a game for two you guide - in the basic version - two workers and alternate your turns. Turns are always the same: You place a worker or relocate a worker to an adjacent case on the same level or to a case one level up or to a case any number of levels down. Then you place one building block adjacent to the worker you just moved. For level Four, you must place a cupola, this completes the building and blocks the case. If you move one of your workers to the third level, you win.

If you have mastered the basic version, you can add god cards to the game, there are 30 of them, easy ones for the first games and more difficult ones for later games. One player selects as many gods - suitable to the number of players and as are players, and then all other players in turn select one of those gods before him. The Gods from Greek mythology provide special abilities, for instance build twice or move twice or allowing a worker in the lowest level to build up to three times.

In the variant Golden Fleece - not available in this edition - you find additional God cards and a Ram marker, players have no individual god powers. For a game, one god is selected and displayed. If your marker sits next to the Ram, you command the power of the God for the whole round.

Resumé - abstract and absolutely lovely to look at - the Gods vary the familiar basic mechanism very nicely and provide variety, but some combinations can be a bit unbalanced.

 

Players: 2-4

Age: 8+

Time: 45+

Designer: Gordon Hamilton

Artist: David Forest, Lina Cossette

Price: ca. 35 Euro

Publisher: Spin Master 2017

Web: www.spinmastergames.com

Genre: Place, build

Users: For families

Special: 2 players

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Beautiful components

Simple basic rules

No randomness

 

 

Compares to:

Games with markers on various levels, from Torres to Plateau X

 

Other editions:

Spin Master (en), Roxley (en)

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0