Dussel Dino

 

You roll two dice - the result determines movement or wakes up Dino. For numbers you move one or two of your five pawns; for each Dino result, Dino wakes up, is wound up and put in the middle of the board. Dino dances over the board; if he overthrows pawns, they go back to start. When Dino stops, the Dino die is rolled again and you move either a pawn or Dino dances again, etc. When all five pawns are in play, you may stack them if two or three meet on a slot and move them as a stack. Pawns in the cave are safe; you win if you are first to have all your pawns in the cave.

First published as “Dizzy Dizzy Dinosaur“, 1987, Pressman and “Tolpatsch”, MB, 1987

 

Roll & move game for 2-4 players, ages 5+

 

Publisher: Spielhouse 2012

Stock #: 82002

 

Users: For children

 

Version: de * Rules: de en * In-game text: no