Oranjepolder

 

Two markers and a blockade piece are placed randomly on three crossroads on the board, with or without houses. Each player then searches a path from one marker to the other, straight ahead, across the maximum possible number of houses, with only four changes of directions. Whover names the highest number, demonstrates his path, he can surpass his bid, and scores his bid as points, as do all other players. If you cannot demonstrate your number, you score two points less than the lowest bid and the player with the second-highest bid must demonstrate his bid. If someone has 55 or more points at the start of a round, the game ends and you win with most points.

 

Joint production of Forum-Federatie vzw (Antwerpen, Belgien), Spiele Club Österreich (Wien), Spielekreis Darmstadt e.V., Spielezentrum Herne, Mister X (Düren, Deutschland), Club TreEmme (Modena, Italien) and Ducosim (Niederlande)

 

Bluffing and betting game for any number of players

 

Publisher: Spiele Club Österreich 2016

Designer: Martin Schlegel

Artist: Han Heidema

Web: www.spieleclub.at

Stock#: -

 

Users: With friends

 

Version: be de it nl * Rules: be de it nl * In-game text: no