PLAYED FOR YOU

 

Shark Attacks!

Hotel guests take a dive

 

A hotel on the beach, we are the owners, and are pleased about doing good business when guests have fun at the beach and enjoy bathing. But unfortunately, sharks keep appearing in the shallow waters at the beach, hurting bathing gusts and that is bad for business and the number of visitors.

You roll blue dice and can then 1) accept the result, note it and pass your turn; if you do so you can discard one of your „Shark attacks“ signs. 2) You have rolled a Beach Party, that is, only bathing guests, the score double, you note your score and your turns is over automatically; you can discards two “Shark attacks” signs; 3) You are not happy with the result of the roll and roll again. For another roll you must first roll the yellow event die: For Sun new guests arrive; you can roll an additional blue die; For a Cloud guests stay away due to bad weather, you set aside one of your blue dice showing water; If you roll Shark Attacks, the game flow changes: You set aside all blue water dice and you must try to get guests out of the water. You roll all blue dice showing bathing guests and the shark die. Shark dice are scored in relation to the number of sharks they show and they eat bathing guests according to the rules; bathing guests that escape are scored; when all manage to escape, they score triple. Shark Attacks also give you “Shark Attacks” signs, which reduce your number of blue dice you can roll for bathing guests in your next turn. If you are first to reach 100 points, you win.

As is usual for a game by Henning Poehl, the topic is slightly macabre, but nicely done featuring wittily implemented standard mechanisms.

 

Players: 2-6

Age: 10+

Time: 30+

Designer: Henning Poehl

Art: Michael Holtschulte

Price: ca. 15 Euro

Publisher: Sphinx Spieleverlag

Web: www.sphinx-spieleverlag.de

Genre: Dice game

Users: For families

Version: multi

Rules: de en

In-game text: no

 

Comments:

Rather macabre topic

Topic wittily implemented

Well-combined standard mechanisms

 

Compares to:

All dice game with stop-for-safety or continue-at-your-peril mechanism

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0