presentation

 

Mosquitozzz

Flat hand for a last stand

 

On a lush summer evening you use all means at hand to deflect mosquito attacks so that you lose the fewest possible number of blood drops.

You hold a starter set and ten blood drops, draw four cards from your set and take up the card Flat Hand, that was removed before shuffling. Stacks for the swarm cards and experience cards are prepared, three experience cards are displayed.

The holder of the Lamp card is active player and defeats himself against mosquitos. All players select a card and reveal them simultaneously. Red mosquito cards go into the attack swarm, as does a card from the swarm deck; other cards remain in front of those who played them. Orange cards from the swarm stack influence the attack, but are not mosquitos and only are effective with mosquito cards.

Then the active player uses cards played by any other player plus any number of cards from his hand, first blue cards, then green cards. The Flat Hand is the last resort, afterwards you can only use additional Flat Hand cards. Each mosquito that you could not defeat costs you a blood drop. All completely defeated mosquito cards go to your discard pile and you select one of the open experience cards for your discard pile, incompletely defeated cards remain for the next swarm attack. All replenish to five cards, if necessary the discard pile becomes the new draw pile. When the swarm stack is empty or someone is out of blood, you win with most remaining blood drops.

As so often in Sphinx games, there is elimination, this time of mosquitos; the Flat Hand is a really cute idea with its cast-down mosquito chips to determine its efficiency. Nice and fun to play!

 

Players: 2-4

Age: 10+

Time: 40+

Designer: Stefan Bürger, Christopher Mann

Artist: Johannes Rost

Price: ca. 17 Euro

Publisher: Sphinx Spieleverlag 2018

Web: www.sphinx-verlag.de

Genre: Cards, achieve target number

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Latest game in the Biological Games range

Nice graphics

Cute topic, well implemented

Includes a cooperative version

 

Compares to:

Card games demanding beating of target values

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0