presentation

 

IÄÄ! Cthulhu! Fhtagn!

Roll for Power

 

As a Cult, you want to gain power by invoking the power of the Great Cthulhu. For your invocation, you receive six dice and one or two dice for two or three players are placed in the middle. If you want to play with four to six players, you need a second set and place three or four dice into the middle accordingly. You also make one Doubling-Stone ready for each player.

The active player = cult rolls all his available dice and places at least one dice into his Dice Circle. If he cannot to so, he puts one dice in the middle. You always start an invocation with placing one IÄÄ symbol and calling “IÄÄ”. Then you can add any number of tentacles, calling “Cthulhu”. An Elder Sign and the call of “Fhtagn” complete an invocation, at least one IÄÄ and tentacle must be in your Circle and you can only have one Elder Sign in your invocation and the sequence of calls cannot be changed. If you do not want to use an Elder Sign in this way, you call „Ph’nglui“ and take a free die. If you rolled only Elder Signs, you can call  „Ph’glui fhtagn“ for two dice. Free dice for taking dice are primarily all dice in the middle and then unused dice from players.

When all invocations have been completed, correctly completed ones score positive, others negative, always number of tentacles in it multiplied by the number if IÄÄ, and doubled if applicable. The game ends with 150 Power points, if you score them positive, you win, with a negative score you lose; in both cases, all Cults with the same result win or lose with you.

Cute gambling on results accompanied by a strange soundscape; fans of weird games and fans of H. P. Lovecraft will have fun!

 

Players: 2-3

Age: 12+

Time: 30+

Designer: Henning Poehl

Artist: Stephan Baumgarten

Price: ca. 13 Euro

Publisher: Sphinx Spieleverlag 2016

Web: www.sphinx-spieleverlag.de

Genre: Dice

Users: With friends

Special: 2 players

Version: multi

Rules: de en

In-game text: no

 

Comments:

Favorite topic

Nice implementation

Rules very concise

Includes a chart for using dice results

 

Compares to:

Dice result optimization games

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0