presentation

 

Alltagswahn Autobahn

All overtaken, caught by radar

 

Quick progress on the motorway is what you want, but lorries play at racing each other again and when, finally, you can overtake the queue, you are caught by radar! The highway is made up of maximum five cards, plus an emergency lane with a traffic sign for speed limit. Several vehicles on a lane are stacked for a queue.

All players hold five cards, showing an empty lane on the back side - this side can be played as a separate type of card - and, on the front side, showing vehicle, traffic sign, construction site or an action, some cards show one or two snails on both sides.

In your turn you must speed up - play cards - and can refuel - draw cards. Action cards can be played anytime, also out of turn. You play at least one card plus maximum 2x “Snail” for Highway expansion and Construction, Traffic for vehicles and signs, Overtaking and Filling up. Vehicles are placed on empty lanes or on top of other vehicles, always from right to left; thus, the left vehicle must be faster than the right one, unless it is a Man with a Hat, he always drives with the same speed as the car to his right. Action cards are used to bother other players or to deflect their actions. Yellow filling stations on display and vehicles or lines that you overtook or cover with a construction site, are victory points, filling stations in hand give you penalty points.

Ranked among their range of Bizarre Games by the publisher, Alltagswahn Autobahn is a satirical and yet sometimes frighteningly realistic simulation of the daily madness on the motorways. Overtake whenever you can, regardless of the speed limit, if necessary use the headlight flasher!

 

Players: 2-4

Age: 12+

Time: 30+

Designer: Henning Poehl

Artist: Stephan Baumgarten

Price: ca. 13 Euro

Publisher: Sphinx Spieleverlag 2017

Web: www.spinx-spieleverlag.de

Genre: Place cards

Users: With friends

Version: de

Rules: de en

In-game text: no

 

Comments:

Nice, rather realistic satire

Attractive design

Well-working mix of mechanisms

Cars in a box, loose board

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0