played for you

 

Dadaocheng

trade in Taiwan

 

Dadaocheng in Taiwan – we trade resources or buy ships and buildings.

The board is equipped with resources, ship cards and event cards are prepared and each player receives his own store house board.

You play eight or ten rounds depending on the number of players and have one turn per round, comprising four phases:

Phase 1 is the planning phase in which you do two movements – either switching positions of two resources discs or flip one resource disc over, in any order and combinations, the same action can be done twice.

In Phase 2 you choose three or four orthogonally adjacent resources of the same type and take one corresponding resource for a row of three discs and two resources for a row of four discs.

For each storage house that is adjacent to such an orthogonal resources row you place one corresponding resource into storage. When then there are three or more resources, all are removed. Then you flip over the row of resources that you used – if this results in a new row, you use this row as before. Then Phase 3 follows – you check your store house: If there are resources in all four spaces, you have achieved “full house” and pick up all resources of one space. Those resources can then in Phase 4 be used to buy ships or resources or use the temple, and you can also resolve the event card. After eight or ten such rounds you score prestige from ships, buildings and money and deduct one point per black opium resource.

The core element of the game are the Phases 1 and 2, your clever actions there determine available resources and your action options in Phase 4. A very clever and very pretty game, not very interactive, but attractive!

 

Players: 1-4

Age: 8+

Time: 45+

Designer: Eason Kao, Tsai Huei-Chiang

Artist: Whooli Chen

Price: ca. 35 Euro

Publisher: Soso Studio 2015

Web: ?

Genre: Resources management

Users: For families

Special: 1 player

Version: multi

Rules: cn en

In-game text: no

 

Comments:

Resources in Phase 1 and 2 are deciding element

Clever mechanisms

Resources limits between rounds

 

Compares to:

Resources management in general

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0