presentation
Penny Papers Adventures
In the valley and on the island
Penny Papers Adventures are neat little strategy games in which all players enter the results of three dice into their personal grid, while using special effects of dice and trying to achieve most victory points.
The Temple of Apikhabou was already presented, here are the two other titles in the series:
Penny Papers Adventures Skull Island
Part 2 of the series - We explore Skull Island together with Penny Papers and Dakota Smith. The results - numbers and symbols for Ship = Dakota Smith, Penny Papers and Danger - are entered, instead of a number you can put a ship. The crossing point of two identical numbers in a row and a column yields a treasure of stars equal to the number; a ship can replace a number. If someone has five treasures or a completely filled island, you score treasures with their number value; danger costs you two stars, a danger neutralized by an adjacent “9” scores two stars.
Penny Papers Adventures Valley of Wiraqocha
Part 3 of the series - We explore the Valley of Wiraqocha together with Penny Papers and Dakota Smith. The results for Dakota Smith, Penny Papers and Snake are entered; with Dakota Smith you build Hut, Statue and Mine adjacent to Jungle, Town and Mountains. Those areas and pyramids are made up from adjacent identical or completely different numbers in given arrangements. If someone has filled his grid, you score areas, the completed grid and built objects minus Snakes not neutralized with a “9”, their negative value equals the largest adjacent number.
Tactical and chance/driven at the same time, both more difficult than Part 1, but again good, challenging family entertainment.
Players: 1+
Age: 7+
Time: 15+
Designer: Henri Kermarrec
Artist: Henri Kermarrec, Géraud Soulié
Price: ca. 15 Euro
Publisher: Sit Down! 2018
Web: www.sitdown-games.com
Genre: Dice result placement
Users: For families
Special: 1 player
Special: Many players
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
More difficult than Part 1
Familiar game mechanism
Very nicely implemented
Good for any number of players up to 100
© Image LudiGaume (BGG)
Compares to:
All games optimizing dice-result placement
Other editions:
Pegasus Spiele (de)
Chance (pink): 3
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0