presentation

 

Penny Papers Adventures

The Temple of Apikhabou

 

Penny Papers and Dakota Smith have found the entry to the Temple of Apikhabou and we are asked to explore the temple as efficiently as possible with them. Three dice are rolled by any player; each player has an adventure sheet and enters dice results on it - number results into cases without doors, either the number itself or the sum of two or three numbers. For a Lockpick = Dakota Smith you enter a number into a case with a door. For the Face = Penny Papers you put any number from 1 to 15 into any case without door, unless the Lockpick was rolled, too. For the Mummy you swap your sheet with another player, put the Mummy into a case without door and hand back the sheet. By entering a “9” next to a mummy, you can neutralize the Mummy.

When all cases without doors have been filled, you score one star for each number in your longest line of consecutive, orthogonally and diagonally adjacent numbers, and three stars for each group of minimum three adjacent, identical numbers. For each Mummy you must deduct two stars from your score, unless the Mummy was neutralized - in this case, the Mummy scores you two stars. A “9” can neutralize several adjacent Mummies. Whoever has the most stars, wins. In case of a tie you win with the longest line of numbers.

A basically standard mechanism - all use the same fact for themselves in the best conceivable way - was here implemented nicely and rather easily using dice results; thrilling, challenging, luck-driven and yet tactical. Good family entertainment, that is continued with two more titles in the series - Skull Island und Valley of Wiraqocha - with increasing difficulty levels.

 

Players: 1+

Age: 7+

Time: 15+

Designer: Henri Kermarrec

Artist: Henri Kermarrec, Géraud Soulié

Price: ca. 15 Euro

Publisher: Sit Down! 2018

Web: www.sitdown-games.com

Genre: Dice result placement

Users: For families

Special: 1 player

Special: Many players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Two more titles in the series

Easiest game of the series

Familiar game mechanism

Very nicely implemented

Good for any number of players up to 100

 

Compares to:

All games optimizing dice-result placement

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0