PLAYED FOR YOU
Karnag
Druids contra creatures from the depth
An invasion from unfathomable depths must be fended off in the forests of Karnag. During five rounds, as a druids you capture monsters and set up magical barriers around the Gate of Ker Ys. The rounds comprise the phases of Determination of playing order - Progression of the creatures - Preparation of the Action cards - Choice of the actions - Performing of the actions - Activation of gemstones - The Sylvan Council.
Creatures already on the board move automatically, orthogonally on free squares; for new ones dice determine the number and location of their materialization. Each player has five action markers to choose actions on action cards. You place one marker in turn, available places on cards are limited. Actions are split into main and secondary actions, main actions are resolved first. Two or three orthogonally adjacent gemstones are automatically changed into Menhirs; the gemstones go back to the player and he scores victory points for the number of squares taken up by the Menhirs and their locations. At the end of the round you score victory points for the number of your druids in the Sylvan council; if you have the majority there you advance one step on one of the knowledge tracks.
Druids are placed on the council after capturing a creature, placing a gemstone or brewing a potion.
Fantasy adventure yes, invade and slash definitely no - you must plan your causality chains carefully, from brewing potions for Mana for use for creating gemstone and capturing monsters to creating of Menhirs - this is more worker placement than adventure, but interesting and offering several different levels of activity threads.
Players: 2-5
Age: 12+
Time: 150+
Designer: Pascal Cadot
Artist: Yuio
Price: ca. 40 Euro
Publisher: SitDown! 2012
Web: www.sitdown.be
Genre: Fantasy, Worker placement
Users: With friends
Special: Many players
Version: multi
Rules: de en fr
In-game text: no
Comments:
Very beautiful components
And also very beautiful graphics
Long down-times possible
Compares to:
Worker placement games with causality chains
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0