presentation
Gravity Superstar
Stardust and Gravity
As a superstar among space adventurers, you collect star dust and master gravity challenges! The board of tiles in relation to the number of players is equipped with stars, replay tokens and the open-door-marker, and you hold a set of movement cards.
At the start, you enter your Superstar pawn onto the board through the case with the open-door-marker, in corresponding alignment; then you have one of three options foreach of your turns: 1. Take all used cards back in hand. 2. Play any card face-down to move your pawn one step left or right. 3. Play a card open-faced for its special move - Long jump, High jump, Drop or Rotate. When any movement ends on a case without platform, your superstar drops till it is stopped by a platform. Then you can discard a replay token to do another move. Stars and replay tokens that you encounter on cases that you pass during your move, you take for your stock; an encountered opposing superstar you eject from the board and steal a star or a replay token from its owner, who takes all cards back in hand. The ejected superstar re-enters the game via the open-door-marker.
When you enter the case with the open-door-marker, you relate this marker to the next empty door case. When only x stars in relation to player numbers are left, you score – at the end of the round - your stars, replay tokens and pairs of stars of the same color for a bonus.
Gravity Superstar is a wonderful family game with a high replay value provided by the modular setup with boards and stars; there is lots of interaction and, albeit short-term, planning due the permanently changing situation on the board.
Players: 2-6
Age: 7+
Time: 25+
Designer: Julian Allain
Artist: Gyom, Marie Ooms
Price: ca. 30 Euro
Publisher: Sit Down! 2018
Genre: Move, collect
Users: For families
Users: With friends
Users: For experts
Special: 1 player
Special: 2 players
Special: Many players
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Colorful, self-explaining graphics
Good, simple rules
The more players the more interaction and less abstract
Compares to:
Games using card-driven movement with moves ending on stoppers
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0