PLAYED FOR YOU

 

MAYA

POLYCHROME turns MONOCHROME

 

In colorful Maya pyramids with levels in different colors you try to switch levels to join levels of the same color. Aim of the game for two players is to create monochromatic pyramids.

The pyramids are set up, one per square, each level is smaller than the one below and no color can be present twice in a pyramid. One player chooses white, the other black. Player Black puts the eagle on the stele, at a level of his choice, and places the stele between two orthogonally adjacent pyramids.

Player White starts and switches between one and four levels of orthogonally adjacent levels, always in a block including all levels above the ones you want to move. The bottom pyramid level cannot be moved and the stele blocks the two pyramids that are adjacent to it. The eagle blocks all levels in all pyramids that are on the same height as his wings. When levels have been switched the stele is moved between the pyramids involved in the switch and you adjust the wing height of the eagle to the level that was just switched.

You cannot separate two levels of the same color. When you create several levels of the same color on top of each other in a switch you place one of your ladders next to the pyramid, but only at pyramid sides with a path and without ladder. When the switch creates a monochromatic pyramid, you put your priest on top of it; the pyramid cannot be changed anymore.

If a player cannot make a move, you score for majorities of ladders at pyramids and priests on top of pyramids. For 3 and 4 players there are special rules featuring task cards instead of ladders and priests.

Colorful, abstract, good and more of a challenge than you might think!

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Andrea Mainini, Alberto Branciari

Art: Mariya Pchelnik

Price: ca. 22 Euro

Publisher: Sirius 2012

Web: www.hutter-trade.de

Genre: Abstract placement game

Users: For families

Version: multi

Rules: de en ru

In-game text: no

 

Comments:

Transposition of a logical puzzle into a game for more than one player

Attractive components

Different winning condition for two, three or four players

 

Compares to:

Towers of Hanoi and other shunting puzzles

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0