presentation

 

John Company

Rise and fall of the British East India Company

 

You place your family members into positions, called offices, within the East India Company to enhance family wealth and prestige. The Company itself is operated by all players together and tries to trade with profit and to achieve a political foothold in India; the respective goals of the Company depend on player decisions. Players can negotiate, but agreements are not binding; you can exchange family money and family ships, also family members as promises as well as family-owned goods and shares of companies owned by the family.

For a game, you select one of six scenarios and play rounds comprising the phases Family, Company, Trade and Evening Post. In the Family phase you must make a Family action and do this by placing family cubes into a resource case; after players have done their family actions, the Jones Family has an action based on the result of a die rule but does not place cubes. In the Company phase you do actions according to family positions in the Company; black and blue actions are voluntary actions; green actions are mandatory. In the Trade phase you generate personal revenue. Then the Company Chairman pays costs and allocates remaining Company revenue to Company offices and/or for dividends. In the phase Evening Post you draw a card and resolve it - event in India, Attrition for offices and Local News. After six or ten rounds you win with most victory points; in case the game ends because of Mutiny or Company Failure, certain offices lose victory points.

John Company is highly complex, absolutely interesting and a dense, challenging thrilling simulation for experienced players.

 

Players: 1-6

Age: 12+

Time: 180+

Designer: Cole Wehrle

Artist: Cole Wehrle

Price: ca. 40 Euro

Publisher: Sierra Madre Games 2017

Web: www.sierra-madre-games.eu

Genre: Economics, negotiation

Users: For experts

Special: 1 player

Version: en

Rules: en es

In-game text: yes

 

Comments:

Six scenarios

Complex rules

For experienced players

Some training games/rounds are recommended

 

Compares to:

Lords of ... series

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0