PLAYED FOR YOU

 

In the City: Origins

INFLUENCE FROM THE BODYGUARD

 

The King is dead! To be able to call Long live the King!, you must find a new king first. Players recruit citizens of the town for influence and favors of the most influential citizens.

In the City: Origins is a card drafting game, that is, a game on the selection of cards. In turn players recruit creatures with higher prestige in order to assemble the most influential faction. The cards for the display, called City Square, are sorted by color of their back side and - adhering to strict procedures - laid out in seven vertical columns, face down. You choose one of three leaders and roll for the starting player; all but he receive +1 influence in the first round. In turn you take a card from the bottom row of the City Square. To take a card you must have the same amount or more influence than the card you want to take has prestige. Each card taken raises your influence. Cards in the City Square are moving down in the column, the two bottom cards are always visible. You can use special abilities of the cards; for instance to destroy a card to reach another one. Some abilities are permanently available, some for once-only use, some for the turn. When two or more columns are empty, the game ends at the end of the current round. All players sum up the victory points on their card and if you have most cards you are crowned king and win.

This is a deck building game for beginners; you buy cards to acquire influence so that you can buy more cards; a linear development towards more expensive and more capable cards; you need to take care that you do not overlook a possibility to buy a good card or destroy a dangerous one.

 

Players: 2-5

Age: 9+

Time: 60+

Designer: Duncan Davis

Artist: Auguste de Forbin

Price: currently not known

Publisher: Sherwood Games 2013

Web: www.sherwoodgames.com

Genre: Deck building

Users: For families

Version: en

Rules: en

In-game text: yes

 

Comments:

Simplified deck building mechanisms

Lots of text and information in icons on the cards

Standard topic

 

Compares to:

Dominion and other deck building games that use cards to take other cards and interact with other cards

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0