presentation

 

Klong!

Deck building in the dungeon

 

Thieves want to loot the dragon’s lair, but with each Klong! and each nicked artifact the dragon gets angrier. You have two goals - steal an artifact and return to the start and collect most points.

The board is set up, all players hold identical decks of cards and markers in their color and have a pawn at the start.

With standard deck building mechanisms, you create resources - Skill, Swords and Boots - to buy new cards from the Dungeon Row or items from Market, to fight Monsters or move on the board. If a card causes Klong!, markers are placed on the Klong! case. If a card with dragon symbol is added to the Dungeon Row, the dragon attacks: all markers on Klong! are put in the bag and markers corresponding to the Dragon marker position on the Rage Track are drawn; colored markers cause damage to the owner. If you are knocked out thereby, you are either rescued by villagers - if you got out of the Dungeon or at least its Depths with an artifact - or you are out of the game.

The first player to exit the Dungeon or to be knocked out, puts his pawn on the Countdown track, advances one step per turn and resolves the effects. On case 5, the dragon knocks out all players in the dungeon and the game ends. If you left the Dungeons or its Depths with an Artifact, you now score artifacts, tokens, gold and cards.

A cute, witty and felicitous implementation of established mechanisms, and therefore a second presentation for the German edition! The dungeon is sophisticated, the Klong! mechanism is innovative and time pressure is a challenge - when the first player leaves the dungeon, you have exactly four rounds left to accomplish your goals!

 

Players: 2-4

Age: 12+

Time: 60+

Designer: Paul Dennen

Artist: Rayph Beisner, Paul Ramos, Nate Storm

Price: ca. 55 Euro

Publisher: Schwerkraft-Verlag 2017

Web: www.schwerkraft-verlag.de

Genre: Deck building, dungeon, adventure

Users: With friends

Version: de

Rules: de en fr hu it pl ru

In-game text: yes

 

Comments:

Innovative use of standard mechanisms

Sophisticated dungeon

Time frame as additional challenge

High replay value

 

Compares to:

Deck building and dungeon crawl, all in all first game of its kind

 

Other editions:

Renegade Studios (en, fr), Raven Distribution (it), Lavka Games (ru), Reflexshop (hu), Lucrum Games (pl)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0