PLAYED FOR YOU

 

Space Mission

Take the Jump Gate to Caldera

 

We have arrived in the year 2352, mankind has discovered Jump Gates and we can travel quickly to far away galaxies and explore their planets.

Eight randomly chosen planets are placed in a circle around the jump gate; then each planet is given a stack of randomly drawn planet tiles. The space ships of all players start on the jump gate and each player is dealt five cards. These cards show coordinates for planets. Scanning and landing. You need a correlation of coordinates in color and number between a card and a planet in order to implement a chosen action. In each turn you have two actions, can do the same one twice and can do action in any order. You have a choice from six actions: You can draw cards, jump, fly without a card, scan, develop or discover. If you jump, you place one of your chips space probe side up onto the jump gate. If you want to develop a planet you must have scanned it before you develop it, and only one player can develop a planet. For a planet that has already been developed you use the action discovering. For both developing and discovering you receive planet tiles. If after taking such a tile only space tiles are left in the stack you turn them over. When – depending on the number of players, between 6 and 12 such empty space tiles have been turned up on planets, you score for space probes on the jump gate, space stations and points on tiles.

Space Mission is an excellent introductory game into the genre of “what is the best thing to do with my cards in hand”, featuring a nice combination of mechanisms, simple rules and a felicitous mixture of luck and tactics.

 

Players: 2-5

Age: 10+

Time: 30+

Designer: Matt Worden

Artist: Anne Plätzke, Maike Schiller

Price: ca. 20 Euro

Publisher: Schmidt Spiele 2011

Web: www.schmidtspiele.de

Genre: SciFi adventure game

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Good for families or beginners

Very beautiful components providing lots of atmosphere

Easy rules, good mixture of chance and tactics

 

Compares to:

All games with optimization of card use

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0