Seepferdchen-Wettlauf
If the wind
likes you he plays a lovely bell tune into your ear. When you hear that, the sea
horses hold a race round a sunken castle, dance in the fallen walls and the sea
horse who is the first to be all around the castle, may ring the bell. A nice
castle is put together and the bell is fastened to the bell tower. The players
in turn roll the die, with a dark blue dot one may put a sea horse to the start
and then in one’s turn again roll the die and move the horse. In case of a dot
the sea horse moves to the next wall of that colour, for a ring to the next but
one, and for an arrow it moves back one wall. If a sea horse is rolled, the
player may move his horse through the next opening in the wall. Who reaches the
bell tower first has won the game.
Race game *
2-4 children from age 3 * Author: Brigitte Pokornik * ca. 15 min * Series: Kinderspiele * 40391, Schmidt Spiele,
Deutschland, 2001 *** Schmidt Spiele GmbH * Ballinstraße 16 * D-12359 Berlin *
Fon: +49-30-6839020 * Fax: +49-30-6859078 * www.schmidtspiele.de *