played for you
Playmobil Ritterburg
Hunt for the jewel treasure
The Falcon Knight has lost his way among the castle towers on his search for the jewelry treasure and must be found. If you find him, you are rewarded with gems.
For each game, another one of the three castle towers is equipped with a bell; the towers are distributed any way you like around the box, the knight figure is also given a bell and the jewel tower is placed into the game box bottom.
The active player hides the knight in one of the three castle towers while the other players turn their back or close their eyes. You should pay close attention if and from what direction you can hear a bell. When the knight has been hidden, all players can give a guess on one of the towers by naming the color and draw jewels from the bag accordingly – two if they guess on the bell tower and one jewel if they guess one of the others. Then the active player lifts the tower hiding the knight. All players who guessed correctly keep the jewels for their treasure chest. All others throw them into the jewel tower – take care! The tower must not be moved or jiggled. All jewels that fall out of the tower are given to the active player of the round. If you accidently move the jewel tower and jewels fall out, you must pass for the next round. Should someone have more than four jewels of a color, he puts the surplus back into the bag. Whoever collects four white diamonds and four green emeralds first, wins.
Challenging and especially attractive due to the Playmobil figurine; as the knight can also jingle when moved you must listen very closely to find out from where an eventual jingling comes and how much it moves.
Players: 2-4
Age: 4+
Time: 15+
Designer: Martin Gil-Wünschmann
Artist: not named
Price: ca. 32 Euro
Publisher: Schmidt Spiele 2014
Web: www.schmidtspiele.de
Genre: Listening, guessing
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Nice components including Playmobil piece
Very attractive, simple mechanism
Listening is a well-working challenge
Compares to:
Games where listening provides information
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 2
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 2
Action (dark green): 0