PLAYED FOR YOU

 

Parade

Green placed, maybe taking green

 

You place cards in a row and try to take the fewest possible number of cards. The game comprises 66 number cards of values 0-10 in six different colors. You hold five cards, and six cards are laid out in a row. The draw pile is placed to the left of this row and then you place the number strip beneath the row so that the 7 is beneath the draw pile. This leaves Position 0 empty at the end of the row.

You place a card on Position 0 and draw a card. The card you placed and all cards to its left to the strip number that is equal to the card value remain in place. Of those cards left from this number you must take all those that have the same color as the card on position and those that have the same or lower value; you sort them by color in your display.

Then you close gaps my moving cards to the left and then relocate the number strip so that the newly placed card is in Position 1 and Position 0 is free for the card of the next player.

When the draw pile has been used, you play a final round; then all players discard two of their cards in hand and then score all their remaining cards. If you have the majority of cards in a color you score one point per card, in case of a tie all players involved score 1 point. For all other cards you add card values and if you then have the lowest total, you win.

In this revised version, too, Parade is a cute card game with an interesting mechanism which asks for quite some tactical considerations for optimum use of cards, because you should try for color majorities. Cards of value 0 turn all cards to their left into candidates for taking!

 

Players: 2-6

Age: 10+

Time: 30+

Designer: Naoki Homma

Artist: Carsten Mell

Price: ca. 8 Euro

Publisher: Schmidt Spiele 2014

Web: www.schmidtspiele.de

Genre: Card placement and collecting for scores

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Revised edition of Alice in Wonderland Parade

Very simple mechanisms

Lots of tactic necessary for optimum use of cards

 

Compares to:

Card placement games in general, first game with this mechanism combination

 

Other editions:

Alice in Wonderland Parade, Grimpeur, Japan; Z-Man Games, USA

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0