presentation

 

Overload

optimize load without overloading

 

Playing pieces transport rings from start to finish, you are tasked to make the load as big as you can to get the best possible number of rings to the finish in one run, but you must not overload a piece. Load up your pieces as much as you can, but don‘t overload them.

You have two pieces are at the start of the track and you decide how many rings you put on them. As the active player, you roll a die and move any one of your pieces, having introduced both of them into the track from the starting case first. If you overtake a piece, your own or an opposing one, this piece receives a ring from stock; if you end your move on a case with any other piece, you decide if  you take ring from this figure for your piece or give a ring to it from your piece. If a piece would have to take the 9th ring, it is overloaded and goes back to start without scoring and begins again, loaded as you choose. For overloading of opposing pieces and each ring that you take to the finish, you score one point; the piece begins another run with a load of your choice. If you are first to collect 40, 25 or 30 points in case of 3, 4 or 5 players, you win. On the back sides of the track tiles you find cases with special actions; at the beginning, you decide if and how many of those back sides you want to play with. Actions are: +ᴑ or -ᴑ = Receive or discard a ring; +/- = Move your piece one step forward or backwards, using the rules for overtaking and pieces on the same case; - x2 = Actions of the case are doubled.

A very nice idea and exactly the right mix of chance, tactic and interactions; thanks to simple rules it is quickly explained and quickly played.

 

Players: 3-5

Age: 8+

Time: 30+

Designer: Wolfgang Riedl

Artist: Leon Schiffer, designstudio1.de

Price: ca. 20 Euro

Publisher: Schmidt Spiele 2019

Web: www.schmidtspiele.de

Genre: Roll & move, deliver

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Very cute idea

Simple rules

Short duration

 

Compares to:

Roll & move games with delivery goals

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0