presentation
Mistkäfer
Roll, steal, score
Place dice, steal dice from others and score your board to be first to collect 4 trefoils or 12, 16 or 20 dung balls.
Each player has a board; trefoil and dung ball chips are spread out face-down and 27 dice in the three colors of the rows on the player boards are made ready. The active player can either roll dice or score his board. If you score, you take four dice of one color - or all available dice of that color, when there are currently not four of them in stock - and rolls them once. Then you select a value from the result and place all dice showing this result into the row of the same color on your board, without a gap, from left to right. If there are already dice in the row, dice about to be added must be higher than the ones already there. Then, from Round 2, you can steal a die identical to the ones you just placed from every player, provided that the die is situated to the utmost right in the row. If you cannot place a die, you must remove from your board all dice in the selected color and also all other dice situated to the right of the vertical white line on the board. If you place a die on a bonus space, you can do the bonus action immediately, even several times, when the case is emptied due to a steal and occupied again later.
If you choose to score, you take one face-down chip for each completed column to the left of the white line - they are marked with a printed-on white chip symbol - and for each die to the right of the white line and then return all dice to stock.
The serial heading “small & sneaky” hits it perfectly, and should be amended with neat and good; the game is cute entertainment with exactly the right aggravation element for lots of fun in playing.
Players: 2-4
Age: 8+
Time: 30+
Designer: Klaus-Jürgen Wrede
Artist: Marek Blaha, Leon Schiffer
Price: ca. 11 Euro
Publisher: Schmidt Spiele 2017
Web: www.schmidtspiele.de
Genre: Dice
Users: For families
Version: de
Rules: de
In-game text: no
Comments:
Handy to play everywhere
Thrilling fun
Simple rules
Nice details for bonuses, misses and stealing dice
Compares to:
Heckmeck for result selection, dice game with demands for result usage
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0