presentation

 

Kniffel Master

Lucky Rolls, cleverly used

 

Dice game based on Kniffel; you try to reach given combinations faster than the other players. You have a board with rows for numbers 1-6, a row to mark 4, 5 or 6 complete number rows and tables for star rewards for tasks and for coin rewards from tasks.

You roll five dice up to three times, can re-roll any number of dice and use the result for:

Completing a task - tasks are Kniffel = five identical numbers, Low or high Straight, Full House, a total of 5-10 or a total of 25-30, for stars as marked on your board.

Advancing in one or two number rows -> you must roll two or more identical numbers to advance in a row; a complete row fives you a star and the marker can be used for a new row. After the 4th complete number row you put the marker on the corresponding spot in the row for a star; this goes also for the 5th and 6th completed number row.

Advancing in the coin row -> For Pairs, Triplets and Quadruplets, according to the table; the completed coin row gives you a star; with surplus coins, you can fill the row again, it is shorter by one position for each completion.

You can also use a result to advance in both the coin row and a number row.

Surplus - If you rolled more identical numbers than are necessary to complete a row, you mark coins for the remaining numbers.

Race - If you are first to complete a row or a task, you earn two stars; being second to do so, gives you one star.

If someone has collected 15 stars, you win at the end of the round with most stars.

This is Kniffel, albeit a much more interesting Kniffel, the additional rules make the game more thrilling and more tactical, especially the Race rule.

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Wolfgang Kramer, Michael Kiesling

Artist: Visid

Price: ca. 20 Euro

Publisher: Schmidt Spiele 2015

Web: www.schmidtspiele.de

Genre: Dice

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Very attractive components

Good additional rules for the core game

More tactical due to the Race rules

 

Compares to:

Kniffel and other dice games about combinations

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0