FLASCHENPOST
JANOSCH
Secret
messages are drifting on the river, the player who can best remember all the
secret messages will win the game, because he will have the most messages. The starting
player takes a message, puts it face down on the board and covers it with a
bottle. Then he rolls the die and moves the bottle accordingly, on an empty
raft the move ends, on an island he can look at the message again. All
following players can either move a bottle by rolling the die or bring a new
message into the game. If a player moves a bottle onto the jetty, he gets the
message if he remembers it correctly.
Dice and
memory game * 2-6 players from age 4 * Authors: Wolfgang Kramer und Richard Ulrich
* ca. 25 min * * Series: Kinderspiele / JANOSCH * 40396, Schmidt Spiele,
Deutschland, 2001 *** Schmidt Spiele GmbH * Ballinstraße 16 * D-12359 Berlin *
Fon: +49-30-6839020 * Fax: +49-30-6859078 * www.schmidtspiele.de *