FLASCHENPOST

JANOSCH

 

Secret messages are drifting on the river, the player who can best remember all the secret messages will win the game, because he will have the most messages. The starting player takes a message, puts it face down on the board and covers it with a bottle. Then he rolls the die and moves the bottle accordingly, on an empty raft the move ends, on an island he can look at the message again. All following players can either move a bottle by rolling the die or bring a new message into the game. If a player moves a bottle onto the jetty, he gets the message if he remembers it correctly.

 

Dice and memory game * 2-6 players from age 4 * Authors: Wolfgang Kramer und Richard Ulrich * ca. 25 min * * Series: Kinderspiele / JANOSCH * 40396, Schmidt Spiele, Deutschland, 2001 *** Schmidt Spiele GmbH * Ballinstraße 16 * D-12359 Berlin * Fon: +49-30-6839020 * Fax: +49-30-6859078 * www.schmidtspiele.de *