presentation
Fred im Beet
Ene Mene Muh Mein erster Spielspass!
A flower bed in a garden must be planted with colorful flowers; unfortunately, however, Fred the Mole is burrowing underground and peeks out from his mole hills. All flowers must be planted before Fred the Mole has completed his burrowing.
20 flower tiles are stacked, the flower bed is placed on top of the open game box und Fred is put at the start of his track.
All players cooperate against Fred the Mole; the current active player rolls the die: When the die shows a flower color, you plant a flower of this color, that is, you place a flower in the corresponding color into a free slit of the same color; if your result shows Fred the Mole, Fred advances one step on his track towards his finish, and if the die result is a ladybug, you can choose a flower of any color to plant. Fred the Mole wins, if he arrives on the last case of his track, before all flowers have been planted; all players win together, when all flowers are planted before Fred the Mole arrives at the end of his track.
If you prefer to play a competitive variant of the game, you dive each player 10-6-5 flowers in case of 2-3-4 players, regardless of which color; again, you roll the die in turn. The winner will be the player who could plant all his flowers before Fred has arrived at the end case of his track.
This is a very nicely made game with lots of educational content: All flowers in four colors - red, yellow, blue and purple - are all of a different variety and you even learn, if the grow out of roots or out of bulbs. There is also color recognition and motor skill and, of course, lots of fun to play in this dice race against Fred the cheeky Mole.
Players: 2-6
Age: 3+
Time: 15+
Designer: Ingeborg Ahrenkiel
Artist: Eva Künzel
Price: ca. 18 Euro
Publisher: Schmidt Spiele 2017
Web: www.schmidtspiele.de
Genre: Dice roll, placing
Users: For children
Version: multi
Rules: de fr it
In-game text: no
Comments:
Pretty topic
Attractive components
Lots of educational content
Cooperative and competitive variant
Compares to:
Games as a race for suitable dice results
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0