PLAYED FOR YOU
Dog Royal
Now it’S our turn to bite!
Dog! This is a cult movement game in the tradition of Ludo, Pachisi and MÄDN. You play in a team and try to get your own four markers into the finish spaces as fast as you can. You move your markers with cards, the number of cards used in each round varies. Team partners swap a card face-down in each round. If you cannot move any of your markers, you must quit for the round, your cards are forfeit. Markers on occupied finish spaces are defeated, markers that you overtake are not. When a marker is overtaken by using a 7 it is defeated, too. Card values must be used in total for a move, if necessary you have to pass by the finish.
Those basic rules for dog are supplemented in Dog Royal as follows: In each round five cards are dealt - the number of cards in each round does not change - and you play your markers with the marked side up. You start with one marker in the starting zone, your markers do have a ranking order - King, Knight, Burgher, Jester - and can only overtake markers of the same or of lower rank, unless you use green cards. Each marker has a special ability: The King is only defeated by Kings and moves with cards 1 to 7. The Knight is not blocked by starting spots occupied by the same color, a Burgher jumps from one special spot to the next and the Jester can relinquish up to 2 points at the finish.
In this version of Dog Royal, too, Dog remains a witty vexation game for the whole family; well-known standard mechanism have been varied and expanded nicely; the special rules for the characters change the flow of the game considerably, planning is even more tricky now - a really royal enhancement of fun!
Players: 2-6
Age: 8+
Time: 45+
Designer: Johannes Schmidauer-König
Art: not named
Price: ca. 16 Euro
Publisher: Schmidt Spiele 2012
Web: www.schmidtspiele.de
Genre: Movement with cards
Users: For families
Version: multi
Rules: de fr it
In-game text: no
Comments:
Version of Dog
You can play also play Dog
Harmonious extension of the basic rules
Nice components
Compares to:
Dog, MÄDN for the main game mechanics
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0